The newly introduced challenge system is meant to accompany you on your way to an adequate arsenal.
Complete more than 50 challenging tasks to reap additional rewards and show other players your progress.
Explore your new profile view and discover interesting details about your favorite tanks.
Panzer League's upgrade system has been redesigned from scratch to balance the different classes in a fair and well-rounded manner. In order to achieve this, the previously fixed attribute bonuses are now relative. Likewise, the regeneration rate which originally used fixed values has been changed to 1% of the maximum hull points and energy points per second. This leads to an automatic improvement of the regeneration rate when improving the base values of hull points and energy points.
Consequently, both components which were formerly intended to improve this rate became obsolete and were replaced: The component "hull repair" is replaced by "shield" to enable tanks to better protect themselves against ability damage. The component "energy recharge" is replaced by "ability damage" to give more ability-dependent tanks a wider range of options to boost their damage throughout the match. The upgrades themselves were reworked from the ground up and their number considerably reduced to allow for a more engaging decision-making process.
The inner workings of the cooldown reduction have been changed as well. A cooldown will no longer be shortened, but the recharge rate of abilities will be increased instead. Hence the renaming of this component to "cooldown acceleration". The energy cost and cooldown times of all tanks have been adjusted to account for this change.
Due to the radical nature of the alterations made, all components and battle points which have been used to upgrade tanks will be refunded and all configurations reset. Please ensure that your tank is battle-ready before entering a match.
Drive Speed increased by 20/22/24/26%. Range decreased from 40 to 26.
Chronosphere is now centered around Chronos. Slowdown decreased from 60/64/68/72% to 38/42/46/50%.
Time Shift (New Ability):
Chronos receives an anomaly stack every two seconds when not attacked and two stacks with each use of an ability, up to a maximum of 5 stacks. Each stack reduces Basic Damage received by 5.6/6.4/7.2/8% and deals 4.5/5/5.5/6 additional Pure Damage whenever Chronos attacks. Whenever Chronos gets hit by an enemy tank's attack, one anomaly stack is lost.
Affected timespan decreased from 5 to 3 seconds.
Target Armor and Shield is reduced by 60/64/68/72% for 5 seconds. Applies 1 signature stack.
Target Drive Speed is reduced by 30/33/36/39% and Attack Damage by 40/43/46/49% for 5 seconds. Applies 1 signature stack.
Firewall (New Ability):
Whenever Cyberjack uses an ability, all friendly units within 20m gain 5/6/7/8% increased Ability- and Attack Damage for 4 seconds. Stacks up to 5 times.
Applies 2 signature stacks to target enemy unit and then applies 50% of its total signatures to each enemy tank within 20m. Then all signatures are removed from target unit to deal damage equal to 3.5% of its maximum Hull Points per signature and increases the damage it takes from attacks and abilities by 2.8/3/3.2/3.4% per signature for 0.5s per signature.
Drive Speed increased by 50% during invisibility. Grants 50% increased Attack Speed for 3 seconds after uncovering. Duration decreased from 9/10/11/12 to 4.5/5.0/5.5/6.0 seconds.
Pounce (New Ability):
Jumps a small distance forward and removes all negative effects.
Number of stacks increased from 5 to 5/6/7/8 with a fixed damage of 8% per stack.
Duration decreased from 4.00/4.27/4.53/4.80 to 3.0/3.3/3.6/3.9 seconds. Range decreased from 24 to 16.
Piercing Bullets (Reworked):
Reduces Armor per attack by 5/6/7/8 for 2 seconds.
Warm Up (Reworked):
Attack Speed bonus decreased from 15/16/17/18% to 10/11/12/13% per stack. Bonus now remains when switching between targets. Duration decreased from 10 to 2 seconds.
Attack Speed bonus decreased from 120/128/136/144% to 45/50/55/60%.
Damage over time increased from 15/16/17/18 to 16/18/20/22 per second.
Damage increased from 15/16/17/18 to 21/24/27/30
Number of charges consumed decreased from 4 to 3.
Becomes untargetable by hostile abilities.
Damage increased from 50/53/56/59 to 90/100/110/120.
Damage bonus per stack decreased from 3/3.2/3.4/3.6 to 2.4/2.6/2.8/3.
Discharges 14/16/18/20% Energy Points.
Energy cost increased from 10 to 30 per second.
Duration decreased from 7.0/7.5/8.0/8.5 to 6.0/6.5/7.0/7.5 seconds.
Explosive Mine Field:
Slowdown decreased from 30% to 15%.
Repairs 100 Hull Points and 10/11/12/13% of the targets maximum Hull Points.
Duration decreased from 7.5/8.0/8.5/9.0 to 5.5/6.0/6.5/7.0 seconds.
Armor reduction decreased from 90 to 35.
Cooldown reduction decreased from 2.00/2.13/2.27/2.40 to 1.2/1.3/1.4/1.5 seconds.
Armor bonus decreased from 3 to 1 per scrap.
EMP Missles (Reworked):
Targets are inhibited for 0.5 seconds and have 10/11/12/13% of their Energy Points discharged.
Recharges 0.20/0.22/0.24/0.26% of maximum Energy Points per second.
Drive Speed of affected targets is reduced 1.5% per hit.