The berserker giant is a mobile fortress. It uses enemy shelling to increase its own power. Avoiding the Berserker is not an option as it is able to force you to draw fire on it. So better be ready for a tough fight!
The Berserker strives for enemy fire, as it collects charges to reach its full potential. It requires some team play to keep Berserker being shot at, but not destroyed. Dissipate and Supercharge both profit from collected charges but keep in mind that it’s important to time your abilities well as Supercharge gets stronger with more charges, but will consume them all. Challenge is a great ability to both initiate team fights and prevent enemy tanks from escaping. Also note that Challenge interrupts channeling-abilities like recalling.
Berserker's plasma cannon features an alternative fire mode which uses 3 charges to deal additional 6%/7%/8%/9% damage depending on how many charges were stored before the attack.
Berserker challenges a target enemy tank to a duel, forcing both tanks to attack each other for 4s. While Challenge is active, Berserker and its target are unable to use their abilities, Armor is increased by 120 and Berserker receives an additional charge when hit by its target.
Reflects 0.8%/0.9%/1%/1.1% of all received Attack Damage back to the attacker for each stored charge. Charges are not consumed and the reflected damage can't be reduced.
PASSIVE: The Berserker is equipped with an energy absorption system storing the energy of incoming attacks as charges, up to a maximum of 12.
ACTIVE: Consumes all collected charges to switch into supercharge mode for 10s. Berserker removes all negative effects and becomes untargetable by hostile abilities. For each consumed charge Attack Damage is increased by 2.00%/2.13%/2.27%/2.40% and Hull Points are increased by 3.0%/3.2%/3.4%/3.6%.