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Story
Cyberjack is a mobile supercomputer with a multitude of digital equipment to hack enemy systems. Each cyber-attack infects the enemy leaving a persistent signature. If Cyberjack infects a target with all its signatures, it may launch a mighty cyber-attack leaving its opponents in bits and pieces.

Strategy
The Cyberjack’s individual skills are not very strong by themselves but their true power lie in the permanent malware signatures they leave. The key to be successful with the Cyberjack is deciding when to blow up the applied signatures with its Metamorph ability.

Abilities

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Trojan
Infects the shield control unit of all enemy units in the target area with a malware that reduces Shield by 60%/64%/68%/72% and Armor by 60%/64%/68%/72% for 5s. Applies a malware signature that remains even beyond destruction. Targets can have up to 10 of those signatures.

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Worm
Infects the target's main system with a malware for 5s, which reduces Drive Speed by 30%/33%/36%/39% and Attack Damage by 40%/43%/46%/49%.
Applies a malware signature that remains even beyond destruction. Targets can have up to 10 of those signatures.

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Firewall
Whenever Cyberjack uses an ability, all other friendly units within 20 gain 5%/6%/7%/8% Ability Damage and 5%/6%/7%/8% Attack Damage for 4s. This effect can stack up to 6 times.

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Metamorph
Applies 2 malware signatures to target enemy unit and then applies 50% of those to each enemy tank within 20m.

Then all signatures are removed from target unit to deal damage equal to 3.5% of the targets maximum Hull Points per signature and increases the damage the target takes from attacks and abilities by 2.8%/3.0%/3.2%/3.4% per signature for 0.5s per signature.

Stats

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Damage

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Ability Damage

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Durability

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Support

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Difficulty

Designs