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Story
Cyberjack is a mobile supercomputer with a multitude of digital equipment to hack enemy systems. Each cyber-attack infects the enemy leaving a persistent signature. If Cyberjack infects a target with all its signatures, it may launch a mighty cyber-attack leaving its opponents in bits and pieces.

Strategy
The Cyberjack’s individual skills are not very strong by themselves but their true power lie in the permanent malware signatures they leave. The key to be successful with the Cyberjack is deciding when to blow up the applied signatures with its Metamorph ability.

Abilities

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Trojan
Infects the shield control unit of the target and all surrounding enemy units with a malware that reduces shield by 90/96/102/108 for 5s. Leaves a yellow trojan signature that remains even beyond destruction. Targets can have up to 5 of those signatures.

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Worm
Infects the target's main system with a malware for 5s, which deals 30/32/34/36 Ability damage each second, reduces drive speed by 60%/63%/66%/72% and leaves a blue Worm signature that remains even beyond destruction. Targets can have up to 5 of those signatures.

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Virus
Loads a virus into the target's attack control unit, which reduces attack damage by 15%/16%/17%/18% for 5s and spreads to nearby enemy units. Already infected targets may be infected again enforcing the effect up to 5 times.
Leaves a red Virus signature that remains even beyond destruction. Targets can have up to 5 of those signatures.

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Metamorph
Mutates all malware signatures from the target enemy unit for a fatal effect:

The target is dealt 100 Ability damage + 60/64/68/72 Ability damage for each red Virus signature.
For 8s the target receives 15%/16%/17%/18% more damage + additional 15%/16%/17%/18% for each yellow Trojan signature.
The target is disabled for 0.50s/0.53s/0.56s/0.60s + additional 0.5s for each blue Worm signature.

Stats

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Damage

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Ability Damage

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Durability

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Support

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Difficulty

Designs