Salvager's characteristic front can be used to collect scrap metal, which can either be shot towards an enemy dealing damage or used to repair friendly units. Its magnet is so strong that it is possible to create a hyper-magnetized orb that can defy gravity itself.
The Salvager is best used right in the middle of a big fight to fuel its Salvage ability which also profits from attack-speed increasing effects. Since all abilities require to use the collected scrap its important to know when to repair allies with Reconstruct or when it’s better to save your scrap for a devastating Magnetized Orb.
Uses collected scrap to repair the hull of a targeted friendly tank by 180/192/204/216. Increases the target's armor by 50/53/56/60 for 10s.
Blasts a pile of scrap, which deals 150/160/170/180 Ability damage to all enemy units in a cone-shaped area in front of the Salvager and reduces their attack speed by 20%/21%/22%/24% for 4s.
Collects the scrap of enemy units suffering attack damage. Scrap can be used for Salvager's abilities but also enhances its own armor by 3.0/3.2/3.4/3.6 for each stored scrap.
Hyper-magnetizes scrap and fires it to the target area. All surrounding enemy tanks will be disabled and pulled towards the orb. When canceled or after 2s the Orb implodes dealing 120/128/136/144-375/400/425/450 Ability damage depending on duration of stay and distance to the orb.